Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Waking Disease. Creatures afflicted with Waking Disease from the zombie will have the following effect upon the afflicted. Each hour after affliction, the creature must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. If a creature dies while afflicted with White Disease, they arise as a Contagion Zombie in 1d4 rounds.
Multiattack. The zombie makes two attacks, only one of which can be a bite attack.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. If the target is size Medium or smaller, it must succeed on a DC 11 Acrobatics or Athletics ability check or be grappled.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., a creature that is grappled by the zombie, incapacitated, or restrained. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than a construct or undead, it must succeed on a DC 11 Constitution saving throw or be afflicted with Waking Disease.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Previous Versions
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1/2/2025 5:13:48 PM
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1/2/2025 8:07:48 PM
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1.2
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Coming Soon
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