Medium Undead, Neutral Evil
Armor Class 8
Hit Points 16 (3d8 + 3)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
13 (+1)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +3, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Waking Disease. Creatures afflicted with Waking Disease from the zombie will have the following effect upon the afflicted. Each hour after affliction, the creature must succeed on a DC 15 Constitution saving throw or gain one level of exhaustion. If a creature dies while afflicted with White Disease, they arise as a Contagion Zombie in 1d4 rounds.

Actions

Multiattack. The zombie makes two attacks, only one of which can be a bite attack.

Claw.
Melee Weapon Attack:
+3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. If the target is size Medium or smaller, it must succeed on a DC 11 Acrobatics or Athletics ability check or be grappled. 

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft.,  a creature that is grappled by the zombie, incapacitated, or restrained. Hit: 4 (1d6 + 1) piercing damage plus 3 (1d6) necrotic damage.  If the target is a creature other than a construct or undead, it must succeed on a DC 11 Constitution saving throw or be afflicted with Waking Disease.

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Previous Versions

Name Date Modified Views Adds Version Actions
1/2/2025 5:13:48 PM
0
0
1
Coming Soon
1/2/2025 8:07:48 PM
1
0
1.2
Coming Soon

Habitat: Urban

DarthZaine

Comments

Posts Quoted:
Reply
Clear All Quotes