Large Construct, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 126 (12d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Immunities Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 14
Languages understands one language of its creator but can’t speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The clockwork troll has advantage on saving throws against spells and other magical effects.

Self-Repair. The clockwork troll regains 10 hitpoints at the start of each of its turns. If the clockwork troll takes lightning damage, this trait doesn’t function at the start of its next turn. The clockwork troll only dies if it starts its turn with 0 hit points and doesn’t self-repair.

Actions

Multiattack. The clockwork troll makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Harpoon Claw. Ranged Weapon Attack: +9 to hit, range 20/60 ft., one target. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 15). While grappled in this way, a creature’s speed isn’t reduced, but it can move only in directions that bring it closer to the clockwork troll. A creature takes 5 (1d10) slashing damage if it escapes from the grapple or if it tries and fails. As a bonus action, the clockwork troll can pull a creature grappled by it 20 feet closer. The clockwork troll can grapple only one creature at a time in this way.  

Description

Those who invent and tinker with arcanomechanical are often seen as prodigies, artisan artificers of their times. While many of their creations are works of their own ingenuity, others seem to have inspiration from the Clockwork Nirvana of Mechanus. These creations are beyond anything the Prime Material could fathom, and are often used to enhance cities to industrial revolutions, or wipe out adversaries with their constructed might.

However, once these artificers’ spark of creativity is infused with extra-planar influence, the allure of even greater power is intoxicating and often hard to resist, resulting in further, darker experiments. The creations of Artificial Intelligence, Cybernetic Organisms, or war machines of incredible destruction are all facets of such machinations of these minds.

Clockwork trolls are one such invention. At first glance, they may look like the silhouette of a real troll, but upon closer inspection, more of its mechanical nature is revealed. Its entire body is made of metal plating. Its eyes glow a constant red. One of its arms is larger and heavier than the other, housing a cable to allows the hand to be propelled forward and retracted like a harpoon. And its entire body seems to thrum and crackle with electricity, repairing any injuries it may have received.

Unlike other clockwork creations, the artificial intelligence that drives the Clockwork Troll was corrupted by its programmer, resulting in a personality and mannerisms much darker than the average automaton. It has bloodlust and a desire to be a weapon, and is often uncontrollable, as those who have attempted to create one have fatally learned.

Previous Versions

Name Date Modified Views Adds Version Actions
10/13/2019 3:11:14 AM
15
1
1
Coming Soon

Monster Tags: construct

Habitat: ForestMountainUnderdarkUrban

Tempestos

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