Medium Swarm of Medium undead, Lawful Evil
Armor Class 14 chain Mail Silver
Hit Points 44 (44d8 + 2)
Speed 30 ft., N/A
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +7, CON +5
Skills Acrobatics +20
Damage Vulnerabilities Bludgeoning
Condition Immunities Exhaustion, Poisoned
Senses Darkvision Range 120 ft., Passive Perception 9
Languages All Can't speak and can hear what you say. Understands all languages, can't speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Special Trait Name. 

Spell casting. Crazy cranium skeleton A 5th level Fighter.  Its spell save is 10 + it's level 5th so it gains +2 proficiency (12) on any spell cast at this crazy skeleton. 

Actions

Action Name. Quick draw, very fast reflex +2 intuitive per turn roll (1 d 6) +4 each turn for attack.

Action Melee Attack.Short sword. Melee weapon Attack:+4 to hit , reach 5 ft'..,one target . Hit 5 (1 d 6+2) piercing damage.

Action Ranged Attack.

 Short bow attack: +4 to hit,range 80/320 ft.., 

one target. Hit: 5 (1 d 6+2) piercing damage.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Reactions

Reaction Name. Fighting style, Samurai Quick Draw: Once every 2 turns this crazy skeleton can block any one hit that strikes at this fighting warrior. Dexterity check (18) or can decide to not attack that turn and block one incoming attack with out a die roll.

Legendary Actions

 (Sleight of hand)=Once part of a ancient fighting group of warriors this legendary skeleton learned how to quick draw very fast as a human before death. 

Samurai Quick draw: This only coast one Action=double the attack after the first two attacks and +4 to hit, reach 5 ft'.., one or two targets. hit (2 d 6+2) =14 hit points of slash damage.

Description

Ancient Samurai's from there former past as humans. They wear chain mail that is shiny silver in the sunlight. They wear a Oriental hat as a resemble of Samurai quick draw.  They make a chatter when they move and point there finger out at you once they have seen you and they can not talk but grunt at what they want to talk about.

Lair and Lair Actions

They are cave dwellers and died some time ago in Black Pearl cave.

Lair Actions

On initiative count  (losing initiative ties), the [Crazy cranium skeleton] takes a lair action to cause one of the following effects; the [Crazy cranium skeleton] can’t use the same effect two rounds in a row:

  • Cast third eye, can recast every 30 seconds, instant, Target is single,Reduces the amount of damage taken by the next attack by 10%.
    Duration: 3 s , Can dodge the next physical attack.

  • At close range can blade bash, cast time instant, target is single, deliver an attack that can stun the target and occasionally cause plague.

Regional Effects

The region containing a legendary [Crazy cranium skeleton]’s lair is [On a d 6 roll you need 6 to get the legendary skeleton], which creates one or more of the following effects:

  • Legendary group attack all 6 will attack the party members.
  • Legendary gains 3 attacks every other third turn and can use any Lair actions every turn for a max of 2 turns. This Legendary undead skeleton is treated as a 10th level fighter with ac 14 and hp 110.

If the [Crazy cranium skeleton] dies, these effects fade over the course of instant. 

Monster Tags: undead

Habitat: Coastal

Ariuss

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