Armor Class
13
(natural armor)
Hit Points
20
(4d8 + 4)
Speed
50 ft.
STR
13
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
7
(-2)
WIS
11
(+0)
CHA
10
(+0)
Skills
Perception +2
Damage Resistances
Fire
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Abyssal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Improved Critical. The abrian scores a critical hit on a roll of 19 or 20, and rolls damage dice three times, instead of twice.
Actions
Multiattack. The abrian makes two attacks: one with its beak and one with its kick.
Beak. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d4 + 3) piercing damage.
Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Shriek (Recharge 5–6).. The abrian lets out a horrible shriek. Any creature within 30 feet of the abrian must succeed a DC 12 Wisdom saving throw or become stunned until the end of their next turn.
Comments