Medium Undead, Neutral Evil
Armor Class 16 Chainmail
Hit Points 22 (2d10 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
12 (+1)
Saving Throws CON +5, WIS +0, CHA +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Radiance of Sickening Ash: All attacks done by these monster deal an extra 1d4 fire and 1d4 necrotic damage (already in damage)

 

Actions

Longsword: +5 to attack, 1d8 slash, 1d4 necro and 1d4 burn damage.

 

Description

Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

BarrenddIronfist

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