Armor Class
16
Chainmail
Hit Points
22
(2d10 + 9)
Speed
20 ft.
STR
16
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
12
(+1)
Saving Throws
CON +5, WIS +0, CHA +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Radiance of Sickening Ash: All attacks done by these monster deal an extra 1d4 fire and 1d4 necrotic damage (already in damage)
Actions
Longsword: +5 to attack, 1d8 slash, 1d4 necro and 1d4 burn damage.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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