Armor Class
13
(natural armor)
Hit Points
2
(1d4)
Speed
10 ft., Swim 30 ft.
STR
4
(-3)
DEX
13
(+1)
CON
11
(+0)
INT
1
(-5)
WIS
4
(-3)
CHA
3
(-4)
Damage Vulnerabilities
Fire
Senses
Blindsight 60 ft. (blind beyond this radius), Passive Perception 7
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amorphous. The bloodbloater can move through a space as narrow as 1 inch wide without squeezing.
Amphibious. The bloodbloater can breathe air and water.
Actions
Blood Drain. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 1 piercing damage, and the bloodbloater attaches to the target. While attached, the bloodbloater doesn't attack. Instead, at the start of each of the bloodbloater's turns, the target loses 1 hit points due to blood loss.
The bloodbloater can detach itself by spending 5 feet of its movement. It does so after it drains 4 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the bloodbloater.
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