Armor Class
13
Natural armor
Hit Points
34
(4d10)
Speed
30 ft., swim 50 ft.
STR
15
(+2)
DEX
10
(+0)
CON
16
(+3)
INT
4
(-3)
WIS
12
(+1)
CHA
1
(-5)
Saving Throws
STR +4, CON +5
Skills
Athletics +4, Perception +5, Stealth +2
Damage Vulnerabilities
Radiant
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Darkvision 60ft, Passive Perception 13
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Hold breath. 30 min.
Camouflage. In dim light or darkness enemies have disadvantage on perception checks.
Skills. Athletics +4 Stealth +2 Perception +5
Dark vision. 60ft
Actions
Bite. +4 to hit. Damage 1d6 +2 piercing.
Sting. +2 to hit, 1d4 +0 DC13 Con save take 1d6 poison damage poisoned for 1 hour







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