Blackroot Resilience. The Blackroot Stalker has advantage on saving throws against being stunned or knocked prone.
Fiendish Nature. The Blackroot Stalker is treated as both a plant and a fiend for the purposes of spells and effects.
Swamp Camouflage. The Blackroot Stalker has advantage on Dexterity (Stealth) checks made to hide in natural terrain, especially in marshes or forests.
Toxic Thorns. Any creature that touches the Blackroot Stalker or hits it with a melee attack while within 5 feet takes 3 (1d6) poison damage.
Multiattack. The Blackroot Stalker makes two attacks: one with its Claw and one with Thorn Spit.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 9 (2d6 + 3) slashing damage.
Thorn Spit. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one target.
Hit: 7 (2d6) piercing damage. The target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
Entangling Vines (Recharge 5-6). The Blackroot Stalker sends forth grasping vines in a 15-foot radius centered on itself. Each creature in the area must succeed on a DC 13 Strength saving throw or be restrained for 1 minute. A creature restrained in this way can use its action to make a Strength check against the save DC, freeing itself on a success.
Description
These Blackroot Stalkers serve Taviru as relentless sentinels and hunters. Their fiendish plant-like appearance makes them both terrifying and enigmatic, with dark bark-like skin covered in thorny vines that exude a faint toxic mist. They often blend into their surroundings, striking swiftly and retreating into the marsh’s shadows.