Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Shock Grasp: Melee magic Attack: +5 to hit, reach 9 ft., 2 target. Hit: 4d4 lightning damage, on a failed DC8 CON save reduce target's movment speed to 3 ft. for 1 turn
DIE COWARD: Ranged Weapon Attack: +5 to hit, range 60 ft., 1 target. Hit: spawn 1d8 coin spiders already attached to the target, deal 1d8 bludgening damage, loose 2 times that amount of hp. If m the attack misses: spawn 1d8 coin spiders near the target, loose 2 times that amount of hp.
Gauss shot: Ranged Wapon Attack: +7 to hit, range 300ft, 1 target. loose 2 hp, Hit: deal 6d8 force damage
Reform: Recall all living spider coins in 30ft radius to you, heal 3HP for each spider.
Rail Cannon: Teporarly change one arm into a rail cannon, once shot returns to its original form. (50hp minimum)
YOU FOOL: when grappled, prone or unconscius the construct can instead fall apart, creating a number of spider coins equal to his 1/3*current health, for a minimum of 20
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This horrendous construct is made from swarms of tiny spider coins and can shape itself to accomplish many deeds as long as they are phisically possible. It usually appears as a humanoid but with an always-changing aspect.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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