Small Swarm of Tiny beasts, Lawful Evil
Armor Class 18 magic plate
Hit Points 4 (2d4)
Speed 60 ft., Climb 30 ft., Burrow 15 ft.
STR
2 (-4)
DEX
20 (+5)
CON
2 (-4)
INT
10 (+0)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws DEX +7, INT +2
Damage Vulnerabilities Bludgeoning, Lightning
Damage Resistances Piercing and Slashing from nonmagical attacks, Acid, Fire
Damage Immunities Cold, Necrotic, Poison, Radiant
Condition Immunities Charmed, Grappled, Poisoned, Prone, Restrained
Senses Passive Perception 20
Languages telepathic, all
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Bite. Melee Attack: +10 to hit, reach 3 ft., 1 target. Hit: 1d4 lightning damage

Suicide Melee attack:+7 to hit, all creatures in 3ft radius. HIt: 5d6 lighning, die

Reform: All coin spiders in 30ft radius merge into a COIN GOLEM (minimum of 25 spiders, max = 75)  with  hp = 2*number of spiders (minimum 50 hp)

 

Bonus Actions

Stick: jump up to 30 ft onto a foe. On a failed DC 15 dex check, stick to it. (each turn, the foe can spend a bonus action to try and free itself of you with a DEX or STR DC13 check, on a success all spiders unstick from it)

Reactions

**** you: deal 2HP of piercing damage to the foe that frees itself from you.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Tiny coin that transforms into a clockwork spider if activated. Usually found in swarms inside gold chests/ purses/puches  or inside Artificers llairs or used as an alarm mechanism.

If found mixed with gold pieces: 1 spider for every 4 coins

Theese tiny constructs can also merge into a COIN GOLEM. Coin golems can disintegrate themselves to create a number of spiders equal to their current hp/2 or lauch part of their body to spawn spiders.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: constructArtificer

Greg_Occhiolesto

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