Medium Beast
Armor Class 13 natural
Hit Points 20 (3d8)
Speed 40 ft., Climb 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Senses Darkvision 60 ft., Passive Perception 12
Languages All understands the languages you speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Charge: If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Actions

Maul. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d8 + 2 + PB slashing damage.

Description

Hit Points: 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)

Armor Class: 13 + PB (natural armor)

Proficiency Bonus (PB): equals your bonus

Monster Tags: beast companion

Shadow70292

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