Medium Beast
Armor Class 13 natural
Hit Points 20 (3d8)
Speed 5 ft., Swim 60 ft.
STR
14 (+2)
DEX
14 (+2)
CON
15 (+2)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Senses Darkvision 60 ft., Passive Perception 12
Languages All understands the languages you speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.

Amphibious: The beast can breathe both air and water.

Actions

Binding Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target.

Shock. Melee Weapon Attack: your spell attack modifier - 1 to hit, reach 5 ft., one target. hit: 1d4 + PB lightning damage. the target can't take reactions until the start of its next turn.

Description

Hit Points: 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)

Armor Class: 13 + PB (natural armor)

Proficiency Bonus (PB): equals your bonus

Monster Tags: beast companion

Shadow70292

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