Primal Bond: You can add your proficiency bonus to any ability check or saving throw that the beast makes.
Amphibious: The beast can breathe both air and water.
Binding Strike. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: 1d6 + 2 + PB piercing or bludgeoning damage (your choice), and the target is grappled (escape DC equals your spell save DC). Until this grapple ends, the beast can't use this attack on another target.
Shock. Melee Weapon Attack: your spell attack modifier - 1 to hit, reach 5 ft., one target. hit: 1d4 + PB lightning damage. the target can't take reactions until the start of its next turn.
Description
Hit Points: 5 + five times your ranger level (the beast has a number of Hit Dice [d8s] equal to your ranger level)
Armor Class: 13 + PB (natural armor)
Proficiency Bonus (PB): equals your bonus
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