Medium Humanoid
Armor Class 12 Padded Coat
Hit Points 29 (6d8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
9 (-1)
Senses Tremorsense 60 ft, while in water, Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sharpshooter. Does not suffer disadvantage for long range.

Spellcaster. Captain Bloehardt is a 2nd-level spellcaster, with the following spells prepared:
Cantrips (at will): shape water
Always Prepared: Hunter's Mark
1st Level (3 casts): Ensnaring Strike, Detect Poison and Disease, Cure Wounds
2nd Level (2 casts): Magic Weapon, Darkvision

Actions

Harpoon. Ranged Weapon Attack: +3 to hit;  range 400 ft; Hit: 8 (1d10+3)

Knife. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage

Bonus Actions

Reel in. On hit with Harpoon: As a Bonus Action, Bloehardt can reel-in a single creature or object size Medium or smaller (250lbs or less), dragging them 10ft closer to him. Creatures reeled in have their movement speed reduced by 25ft in any direction except towards Bloehardt. Creatures can attempt a DC16 Strength saving throw to break free.

Description

Captain Bloehardt's first true love is and always will be the sea. He often retells stories of treacherous storms and battles against the monsters of the Deep in the tavern, whether the crowd is willing or otherwise. You never get the same retelling twice, and Bloehardt is as cavalier about the inconsistencies as he is drinking. He often talks about one fearsome beast, a shape so monstrous as to defy reason, lurking beneath the surface, a monstrous beast of muscle and scarred flesh that he wrestled with to a draw, and with each retelling he looks out the window, as if searching for that beast anew.

Monster Tags: Human

Habitat: Coastal

Colonel_Gaseous_Mustard

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