Medium Aberration, Chaotic Evil
Armor Class 17 (Natural Armor)
Hit Points 112 (15d8 + 45)
Speed 40 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws DEX +7, WIS +5, CHA +6
Skills Perception +5, Stealth +7
Damage Resistances Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 120 ft., Passive Perception 15
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Phase Through Reality. The Void Stalker can move through objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Predator's Mark. The Void Stalker marks a creature within 60 feet. For 1 minute, the target has disadvantage on Dexterity saving throws and attack rolls made against the Void Stalker. The Void Stalker can only mark one creature at a time. 

Shadow Stealth. While the Shadow Stalker is in dim light or darkness, it can hide as a bonus action. 

Actions

Multiattack. The Void Stalker makes two attacks with its Void Claws. 

Void Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) slashing damage plus 9 (2d8) necrotic damage. 

Bonus Actions

Void Step. As a bonus action, the Void Stalker can teleport up to 60 feet to an unoccupied space it can see that is in dim light or darkness. 

Reactions

Shadow Pounce. The Void Stalker teleports to an unoccupied space within 5 feet of a creature in dim light or darkness it can see and makes a Void Claws attack with advantage.

Christman

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