Medium Aberration, Chaotic Evil
Armor Class 14 (Natural Armor)
Hit Points 90 (12d8 + 36)
Speed 20 ft., Climb 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Damage Resistances Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Swarm. The swarm can occupy another creature’s space and vice versa. The swarm can move through any opening large enough for a Tiny creature.

Necrotic Infestation. Creatures damaged by the swarm’s bites must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage at the start of their turn until they or another creature uses an action to tend the wound.

Actions

Swarm Strike. Melee Weapon Attack: +6 to hit, reach 0 ft., all creatures within the swarm's space. Hit: 21 (6d6) piercing damage plus 10 (3d6) necrotic damage. 

Absorb Magic (Recharge 5-6)The swarm absorbs one spell of 3rd level or lower cast within 30 feet. The spell has no effect, and the swarm regains 10 hit points.

Christman

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