Armor Class
14
(Natural Armor)
Hit Points
90
(12d8 + 36)
Speed
20 ft., Climb 20 ft.
STR
12
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
8
(-1)
WIS
12
(+1)
CHA
10
(+0)
Damage Resistances
Necrotic, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
Senses
Darkvision 60 ft., Passive Perception 11
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Swarm. The swarm can occupy another creature’s space and vice versa. The swarm can move through any opening large enough for a Tiny creature.
Necrotic Infestation. Creatures damaged by the swarm’s bites must succeed on a DC 14 Constitution saving throw or take 5 (1d10) necrotic damage at the start of their turn until they or another creature uses an action to tend the wound.
Actions
Swarm Strike. Melee Weapon Attack: +6 to hit, reach 0 ft., all creatures within the swarm's space. Hit: 21 (6d6) piercing damage plus 10 (3d6) necrotic damage.
Absorb Magic (Recharge 5-6). The swarm absorbs one spell of 3rd level or lower cast within 30 feet. The spell has no effect, and the swarm regains 10 hit points.
Comments