Spellcasting: Agrilly is an old hag with knowledge of the mistic and arcane she knows and can cast the following spells (with a Spell save DC of 14 and a spell attack roll bonus of +6).
At Will: Prestedigitation, Produce Flame, Ray of Frost, Viscious Mockery, Detect Magic, Desguise Self.
3-Day: Bane, Cure Wounds, Fog Cloud, Silent Image, Sleep.
1-Day: Nigthmare Teller, Sleet Storm, Freezing Aura.
Overwhelming Strength: Agrilly has advantage on Stregnth Skill checks and saving throws.
Winter Camouflage: Agrilly has advantage on stealth skill checks made within areas with ice, snow or other cold weather effects.
Cold Claws: Melee Weapon Attack +6 to hit, 5ft reach, one target for 2d8+3 slashing damage.
Ice Shard: Ranged Spell Attack +6 to hit, 120ft range, one target for 2d6 cold damage.
On a critical hit the target must succeed in a DC 14 Constitution saving throw being hit by a wave of cold reducing its speed by 10ft until the end of Agrilly´s next turn on a failure.
Invisibility: Agrilly can as an action become invisible, hiding her hideous shape from other´s eyes, this invisibility ends if Agrilly casts a spell, or makes an attack roll.
Bone Chilling Screach (Recharge 5-6): Agrilly shouts an awfull screach, all creatures within 60ft of Agrily that can hear her must succeed in a DC 14 Wisdom saving throw being frigthened of Agrilly on a failure.
Previous Versions
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1/4/2025 2:03:48 AM
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Coming Soon
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