Stun powder: Con save DC18: on a hit, the Bumbliom releases spores in a 10 feet radius centered on itself. On a failed save the creature is stunned until the end of its next turn
Pollen Cloud: Con Save DC18: once on each of its turns the Bumblion can shake off some of its pollen, attempting to either put a creature to sleep or pacify a creature ( as if the Calm Emotion spell) within 10 feet
The Bumblion is immune to fire damage until its taken 50 point of fire damage, as the pollen around it insulates and burns. The Bumblion adds damage to each of it's attacks equal to the fire damage its taken.
Flyby: it the Bumblion is in the air, it can't cause attack of opportunity.
The Bumblion makes two claw, one bite and one stinger attack a turn
Claw attack. Melee . +10 to hit. Slashing. 1D12+ 5. If the Bumblion moves 15 feet before using this attack, it can also cause the target to make a Grapple check (DC22) as it pounces on its target.
Bite attack. Melee. +12 to hit. Piercing. 2D8 +5
Stinger attack. Reach of 10 feet. +15 to hit. 3D6 +8. On a hit, the target has to make a Con Save DC18. On a failed save the creature is poisoned, taking 1d6 poison at the beginning of each turn, adding an additional 1d6 per time the target has been hit after the first, in addition the target is paralyzed until the end of its next turn. On a success the target is still paralyzed, but not poisoned.
As a bonus action on each turn the Bumblion can try to use its Alluring aromas to confuse a target. A creature in line of sight has to make a DC 18 con save or be unable to see the Bumblion until the start of its nextturn.
Proud roar. As a reaction when hit, the Bumblion can force the target to make a DC 18 Wis saving throw or be frightened of the Bumblion until the end of its next turn.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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