Medium Humanoid (Half-Elf), Chaotic Evil
Armor Class 17 (15 with mage armor)
Hit Points 210 (20d8 + 18)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
20 (+5)
INT
16 (+3)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +9, CON +10, WIS +7, CHA +9
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 12
Languages Any six languages
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Damage Resistances:  Necrotic, Psychic

Condition Immunities: Charmed, Frightened, Poisioned

Magic Resistance. Bervayn has advantage on saving throws against spells and other magical effects.

Features:

Corruption Aura (Aura): At the start of Bervayn’s turn, all creatures within 10 feet must make a DC 16 Constitution saving throw or take 7 (2d6) necrotic damage. On a success, they take half damage.

Eldritch Resilience: Bervayn has advantage on saving throws against spells and other magical effects.

Undying Will: When reduced to 0 hit points, Bervayn’s body collapses, and his spirit manifests as a shadowy entity for 2 rounds. In this form:

  • He regains 50 hit points.
  • He gains immunity to physical damage.
  • He loses access to lair actions but gains a Shadowbolt legendary action.

Legendary Resistance (3/Day): If Bervayn fails a saving throw, he can choose to succeed instead.

Spellcasting: Bervayn is a 10th-level spellcaster. His spellcasting ability is Charisma (spell save DC 16).

  • At-Will: Eldritch Blast, Chill Touch
  • 3/Day Each: Counterspell, Fireball, Blight

1/Day Each: Finger of Death, Wall of Force

 

Actions

Multiattack: Bervayn makes two attacks with his corrupted staff or uses one staff attack and casts a spell.

  • Corrupted Staff (Melee Weapon Attack): +8 to hit, reach 10 ft., one target.
    Hit: 14 (2d8 + 5) necrotic damage.
  • Eldritch Chains (Recharge 5-6): Chains of shadow erupt in a 20-foot radius around Bervayn. Each creature in the area must make a DC 16 Strength saving throw or be restrained for 1 minute. A restrained creature can make another Strength save at the end of its turn to end the effect.
  • Corrupted Bolt (Ranged Spell Attack): +8 to hit, range 120 ft., one target. Hit: 21 (4d8) necrotic damage.

 

 

Legendary Actions

Legendary Actions (3/Turn):

  • Corrupted Blast (Costs 1 Action): Bervayn fires an eldritch bolt at a creature within 60 feet, dealing 14 (3d8) necrotic damage.
  • Shadow Shift (Costs 2 Actions): Bervayn teleports up to 30 feet to an unoccupied space he can see.
  • Corrupted Rebirth (Costs 3 Actions): Bervayn summons a shadow minion in an unoccupied space within 30 feet.

Description

Bervayn, The Corrupted Scholar

“Once a seeker of knowledge, now a harbinger of ruin, Bervayn is the grim aftermath of unchecked ambition and arcane corruption.”


Appearance: Bervayn’s physical form is a grotesque blend of his original features and the eldritch corruption that has consumed him. His once-angular half-elven face is pallid, with veins of black ichor crawling beneath the surface of his skin. His amber-green eyes burn with a sickly green glow, showing just how deep this insanity goes

 

Lair and Lair Actions

Wave of Despair: All creatures in the lair must make a DC 16 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on attack rolls until the end of their next turn.

Dark Reflection: A mirror-like shadow appears, creating an illusory duplicate of a random party member. The duplicate takes its own turn, mimicking the actions of the original.

Crippling Fear: The lair becomes suffused with terror. All creatures must make a DC 16 Charisma saving throw or be frightened for 1 minute. Creatures can repeat the saving throw at the end of their turns.

Monster Tags: NPC

Habitat: Urban

DaddyDowd

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