Infernal Strength:
Drevarn deals an additional 1d8 fire damage on melee attacks.
Unstoppable (1/Day):
When Drevarn is reduced to 0 HP, he can instead drop to 1 HP and immediately make two melee attacks and activate Aura of Dread without requiring a recharge.
Rallying Command (Recharge 5–6):
As an action, Drevarn inspires his allies. All allies within 30 feet gain temporary hit points equal to 10 + Drevarn's Charisma modifier (13 HP) and can immediately make one melee or ranged attack as a reaction.
Multiattack:
Drevarn makes two melee attacks.
Ironbind Strike:
Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 14 (2d6 + 6) bludgeoning damage + 5 (1d8) fire damage.
Ground Slam (Recharge 5–6):
Drevarn slams the ground with his gauntlets, creating a 10-foot radius shockwave. Each creature in the area must make a DC 17 Strength saving throw or take 18 (4d8) bludgeoning damage and be knocked prone.
Infernal Command (Recharge 6):
Drevarn roars, summoning 1d4+1 Mistbringer Guards (CR 2 each) to join the fight. They arrive at the start of his next turn.
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Ironbind Grapple:
When Drevarn hits a creature with his gauntlets, he can attempt to grapple the target with magic chains ( charisma saving throw) around setting as a bonus action (escape DC 17).
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Description
Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them. This orc is oddly different. ( Fiend Involvement)
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