Medium Beast, Chaotic Good
Armor Class 13 + Player Proficiency Bonus
Hit Points 21 (3d6)
Speed 40 ft., Burrow 10 ft.
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +0, DEX +5, CON +3, INT +1, WIS +5, CHA +2
Skills Perception +5, Stealth +5
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Senses. Biscuit has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Spellcasting. Biscuit is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12 and player proficiency bonus, +2 and player proficiency bonus to hit with spell attacks). Biscuit has the following  spells prepared:
Cantrips (at will): Primal Savagery, Resistance
1st level (4 slots): Cure Wounds, Entangle, Faerie Fire, Charm Person                              2nd level (2 slots): Heat Metal, Pass without Trace

Actions

Teleportation. As a bonus action Biscuit can magically teleport in a plume of pink and lilac mist, along with anything she is carrying, up to 40ft. to an unoccupied space she can see. She can use this ability as many times as her master's proficiency bonus per Long Rest.

Horn. Melee Weapon Attack: +3 and Player's Proficiency Bonus to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3 and player proficiency bonus) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Yzzi

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