Feats and legendary Traits:
Adamantine Armour: The capitol guard is clad in adamantine armour, this makes the guard immune to critical damage.
Monkey Grip: This guard can wield a weapon with the two-handed property in one hand.
Alert: The capitol guard cannot be surprised and creatures cannot hide from it
Incredible Vitality: The capitol guard has 650 health
Expert Fighter: The capitol Guard gains +1 to his armour class whilst wearing armour and an additional 1+ (max 3) for each ally within 15ft of the guard
Undying Vitality: whenever the capitol Guard takes damage that would kill the capitol, you may roll a constitution DC 15 Save on a success the capitol guard gets back to his feet with full health
Mage Slayer: When a creature within 5 feet of the capitol guard casts a spell, you can use your reaction to make a melee weapon attack against that creature. When the capitol guard damages a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration. the capitol guard has an advantage on saving throws against spells cast by creatures within 5 feet of you.
Swift Reload: The capitol guard can reload its crossbow as a bonus action
Pack Tactics: If the capitol guard is within 15ft fo an ally the Capitol Guard Gains advantage on attack rolls.
Spell Casting: the capitol guards spell save is equal to wisdom+8+proficiency (DC 30)
At will - Lay on Hands, Shield, Mage Armour, Booming Blade, contingency, Detect Evil and Good
Once Per Day - Spare the dying, mass cure wounds
Multi-Attack. The capitol guard can make 5 attacks per turn with its' great sword
Shield Bash: The Capitol Guard can make an attack with its shield as a bonus action forcing the target to Succeed a DC 30 Strength save or become prone, dealing 26 (2d4+22) Bludgeoning Damage.
Vorpal Greatsword. Melee Weapon Attack: +22 to hit, reach 5ft. Hit: 28 (1d12 + 22) Magical Slashing damage. In the event of a critical, The creature loses its head and dies unless it can live without its head.
+10 Heavy Crossbow. RangedWeapon Attack: +32 to hit, range 100/400 ft., target. Hit: 37 (1d10 + 32)Magic Piercing Damage
Mobile Combatant: For every turn, an opponent makes the capitol guard may take an action.
Protect: If the Capitol guard is wielding a shield the capitol guard can impose a disadvantage on an enemy that is attacking one of its allies.
If the Capitol guard sees the creature as a threat to the capitol it can arrest the target allowing the creature is within the capitol.
Subdue. The Capitol Guard May Attempt to subdue the target causing the target to either make a DC 30 Strength save or a DC 25 Charisma Saving throw to imprison the creature on a success the creature breaks out, and or convinces the guard to release it from custody.
Description
The capitols Guards are the best of the best and specialise in taking down criminals who try to cause anarchy in the town or criminals that have other more malicious motives. They have trained for years in the service of there sovereign and specialise in capturing or killing threats to that sovereign, it is unwise for someone to fight an elite guard.
(DMs be warned if you throw this at your party as an encounter it will result in a total player kill use this creature at your own discretion. This creature was created for the sole purpose of giving the DM the authority to keep the party from being reckless, and making the guards feel like guards.)
Lair and Lair Actions
The capitol guard normally guards capitals or large wealthy cities with high population.
Lair Actions
Once per day the Capitol Guard may use these actions.
- Volley: The capitol guard points at a location and all creatures within a 60ft cylinder must make a DC 30 Dexterity save or take 37 (1d10+32x the number of guards within 60 ft of the guard (this is decided by rolling 1d20 and multiplying that number by 10)) as magical piercing damage, and half as much on a successful save.
- Close the Gate: The Capitol Guard may use a legendary action to close the city so no one may enter and no one may exit, for the next 24 hours.
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