Large Celestial, Chaotic Neutral
Armor Class 12 Natural
Hit Points 250 (20d12)
Speed 60 ft.
STR
29 (+9)
DEX
22 (+6)
CON
26 (+8)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +15, DEX +12, CON +14
Skills Arcana +10, Athletics +10, Insight +10, Intimidation +10, Nature +10, Perception +0
Damage Resistances Bludgeoning, Necrotic, Piercing
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Blindsight, Truesight, Passive Perception 10
Languages All
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (4/Day). If Kreig fails a saving throw, it can choose to succeed instead. 

Magic Resistance. Kreig has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Kreig makes four greataxe attacks.

Greataxe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 12) slashing damage.

Lava Burn.  A creature or object that is hit with a melee attack and while within 5 feet of it takes 5 (1d10) fire damage. Anytime after the damage is delt any creature entering the area on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Bonus Actions

Dweomer Crafter.(450 pts) Kreig's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: fire bolt, light, mage hand, prestidigitation, shocking grasp, invisibility (self only)

3/day each: counterspell, blade barrier

1/day each: dimension door, globe of invulnerability

Reactions

Further Realm Step. Immediately after taking damage, Kreig and any equipment he is wearing or carrying magically teleports up to 120 feet to an unoccupied space he can see.

Legendary Actions

3 Legendary actions

Lava Burst. Kreig emits magical, radiant energy. Each creature of his choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) radiant damage on a failed save, or half as much damage on a successful one.

Move. Kreig moves up to three times his speed.

Description

Appearing as a large humanoid with long curly red mane of hair. The Gauntlet of Kreig allows the wearer to wield and use any weapon with proficiency in that weapon. In the hands of Deity, all weapons are considered +3 with Lava Burn.

Monster Tags: humanoid

Itsmeneon

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