Medium Humanoid, Chaotic Evil
Armor Class 11 Leather Armor
Hit Points 12 (1d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
11 (+0)
WIS
9 (-1)
CHA
9 (-1)
Senses Passive Perception 10
Languages Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Call Calvary. If the amount of this monster is less then the adventurer party then they call for help. It takes 1d4 turns for help to arrive of which 1d4 new monsters will arrive.

Actions

Melee Attack. Shortsword Attack: +3 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 2) slashing damage.

Ranged Attack. Shortbow Attack: +3 to hit, range 60/120 ft., 1 target. Hit: 8 (2d6 + 4) piercing damage.

Bonus Actions

Run Away. If this enemy is singled out (meaning only 1 is left), they will attempt to flee as an action separate from their main action. This allows the monster to use double it's walking speed if both the action and the bonus action are used to flee.

Description

A grunt of a group called Big Brothers. These are the lowest leveled of the ruffian group and are often rogue-like or fighter-like. There is no variation between the grunts and they are generally low-leveled.

Monster Tags: Human

Nova_Syndrome

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