Huge Construct, Unaligned
Armor Class 16 (metallic body)
Hit Points 135 (12d10 + 60)
Speed 40 ft., Burrow 20 ft., Climb 20 ft.
STR
26 (+8)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +11, CHA +2
Skills Athletics +11, Perception +3, Survival +3
Damage Resistances Lightning, Radiant
Damage Immunities Fire, Necrotic, Poison, Psychic
Condition Immunities Exhaustion
Senses Darkvision 60 ft., Passive Perception 10
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Trampling Charge. If the BlazeUrsa moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.

Unnatural Nature. TheBlazeUrsa doesn't breathe, eat or sleep. 

Blazing Heat. Whenever the BlazeUrsa takes melee damage, the creature that made the hit must make a DC 16 Dexterity saving throw and takes 2d6 fire damage on a failed save, half as much on a success. 

 

Actions

Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (4d12 + 8) slashing damage.

Eruption (Recharge 4–6). The BlazeUrsa slams the ground and a 20 ft. square radius area within 120 ft erupts in volcanic -like fiery vents. Each creature in that area must make a DC 16 Dexterity saving throw, taking (10d8) fire damage on a failed save, or half as much damage on a successful one.

 

Description

BlazeUrsas seem to exist to watch or and monitor the health of mountain and forest regions. This construct acts like a apex nature guardian, culling packs of unruly predators and burning down old and dying vegetation; all the while, the ash spreads and fertilizes the lands it protects and balances. This construct does not tolerate most humanoids or other non-beast creatures that are disturbing the peace in the wilds and they immediately seek to burn it to ash. 

Habitat: ForestMountain

Pookie_tyty

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