Trampling Charge. If the BlazeUrsa moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the triceratops can make one stomp attack against it as a bonus action.
Unnatural Nature. TheBlazeUrsa doesn't breathe, eat or sleep.
Blazing Heat. Whenever the BlazeUrsa takes melee damage, the creature that made the hit must make a DC 16 Dexterity saving throw and takes 2d6 fire damage on a failed save, half as much on a success.
Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: (4d12 + 8) slashing damage.
Eruption (Recharge 4–6). The BlazeUrsa slams the ground and a 20 ft. square radius area within 120 ft erupts in volcanic -like fiery vents. Each creature in that area must make a DC 16 Dexterity saving throw, taking (10d8) fire damage on a failed save, or half as much damage on a successful one.
Description
BlazeUrsas seem to exist to watch or and monitor the health of mountain and forest regions. This construct acts like a apex nature guardian, culling packs of unruly predators and burning down old and dying vegetation; all the while, the ash spreads and fertilizes the lands it protects and balances. This construct does not tolerate most humanoids or other non-beast creatures that are disturbing the peace in the wilds and they immediately seek to burn it to ash.
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