Large Beast, Unaligned
Armor Class 15 Natural Armour
Hit Points 30 (4d10 + 8)
Speed 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
13 (+1)
CHA
6 (-2)
Senses Passive Perception 16
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The crodlu has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The crodlu has advantage on an attack roll against a creature if at least one of the crodlu’s allies is within 5 feet of the creature and they ally isn’t incapacitated.

Actions

Multiattack. The crodlu makes two attacks: one with its claws and one with its kick.

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage, and if the target is a creature it is grappled (escape DC 13). The crodlu can use its bonus action to make a bite attack against a creature it has grappled.

Kick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Crodlu are large, reptilian animals that roam the deserts and scrublands of Athas in herds. Easily domesticated, they are widely used for transportation or as beasts of burden, particularly by merchant houses.

Crodlu resemble enormous, scaled ostriches with long arms that end in wicked claws. They vary in color from dusty yellow to brick red, with splotches or rosettes of contrasting color along their dorsal sides and lighter colored scales along the belly. Powerful muscles enable them to run across the sands at high speed. While their eyesight is poor, their sense of smell is acute, more than making up for their visual impairment.

Crodlu travel in herds of 5 to 30. Of these, one-fifth are chicks (1d8 hit points, a single 1d4 bite attack) and the remainder are adults. Each herd is led by a single adult male. If attacked, adult crodlu form a defensive ring around the young and, if necessary, die to defend them.

If taken from the herd as chicks, crodlu may be trained to serve as mounts. Only 10% of adult crodlu may be so trained, while male leaders can never be trained.

Each female crodlu may give birth to a single young each year. The chicks are able to run and fight within a few minutes of birth. Crodlu are omnivorous, feeding off anything edible they find, sometimes even resorting to pack hunting techniques against smaller animals.

When used as riding beasts, crodlu are unparalleled, carrying their riders with great speed and endurance. While crodlu normally flee rather than fight if carrying a rider or
cargo, war crodlu may be trained to use their substantial combat abilities in battle. Also valuable as beasts of burden, crodlu can carry substantial loads, although larger amounts reduce their movement, as shown in the following table.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Master_of_Nothing

Comments

Posts Quoted:
Reply
Clear All Quotes