Medium Humanoid (Drow), Typically Lawful Neutral
Armor Class 17 (half plate armour)
Hit Points 35 (5d10 + 8)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
15 (+2)
INT
11 (+0)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +5, CHA +4
Skills Nature +3, Perception +4, Stealth +5, Survival +4
Senses Darkvision 120 ft., Passive Perception 15
Languages Common, Common Sign Language, Elvish, Sylvan Common, Common Sign Language, Elvish, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Superior Darkvision

The scout has darkvision to a radius of 120 feet.

Sunlight Sensitivity

The scout has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when they, the target of their attack, or whatever they are trying to perceive is in direct sunlight.

Drow Magic

The scout can use their innate Drow Magic, using their Charisma as their spellcasting ability, DC 12:

At Will: dancing lights 

1/Day: faerie fire, darkness 

Drow Weapon Training

The scout has proficiency with rapiers, shortswords, and hand crossbows.

Actions

Multiattack. The scout makes two melee attacks, one rapier attack and one hand crossbow attack, or two ranged attacks.

Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Rapier. Melee Weapon Attack: +5 to hit, one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, ranged 100/400 ft., one target. Hit: 8 (1d10+3) piercing damage.

Description

Captains often have ample professional experience. They might be accomplished bodyguards, protectors of magic treasures, veteran watch members, or similar wardens. These Captains are typically in lead of a scout party and typically have a dire panther companion with them.

These Drow captains hail from the Scarred Lands of Loth-Toriel, from which they serve the will of the Drow Queen Saszana Zauvar, who was known to be a quiet Queen, one to keep to herself and her own lands. However, in more recent years, some Loth-Toriel Scouts have been spotted among the borders of the Scarred Lands and their Northern neighbour the Willowlands, and all Scouts have a Captain with them. Over the past 4 months, the frequency of these sightings have been increasing. Could it be that the quiet Queen Saszana is growing restless? Is someone coercing her into believing the peaceful Willowlands to be a threat? Has someone else taken the throne and kept the residents quiet about it? Have these scouts gone rogue in search of a new home away from their desert home? There is only one way for the party to truly know the intentions of these scouts.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

AlyxHellarc

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