potent rituals, you may use a use of your mystic weave to cast a 3rd level or lower spell as a ritual even if it does not have the ritual tag
ritual of the mage at the start of each day you may cast this ritual (cast time 10 minutes) to give yourself +3 to initiative, +1 to spell attack bonus and save dc. this lasts until you take a long rest.
mark of nature, you get +10 walking speed, you arent slowed by difficult terrain and you can talk to beasts
ritual of nature, when you cast the ritual of the mage you may also gain resistance to one of the following types, acid, cold, thunder, lighting, or fire
Inspiring leader, up to 6 creatures get 12 temp hp when you take 10 minutes to do so. resets on a short or long rest
Staff. +3 to hit, 1d6-2 damage
Spellcasting. The archdruid casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 18, +10 to hit):
cantrips: thorn whip, guidance, light, druidcraft, message
1st:4 Healing word, guiding bolt, faerie fire
2nd:4 spike growth, moonbeam,
3rd:3 counterspell, mass healing word, plant growth
4th:3 polymorph guardian of nature
5th:2 mass cure wounds, wrath of nature
mystic weave. 4 times per short rest, as a reaction to a spell being cast within 60 ft you may apply one of the following effects,
reduce spell, the area of the spell is halved
enhance spell, the spell is cast as if it were a level higher
intensify spell, you may add half you level + your wis mod to the damage of 1 creature
weaken spell, same as intensify but reduce damage
elemental bane change the damage type to fire, acid, cold, thunder ,or lightning
Aldo may use a legendary action to be legendary
Description
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
1/5/2025 6:34:19 PM
|
8
|
1
|
--
|
Coming Soon
|
Comments