Regeneration. The charred regains 10 hit points at the start of its turn if it is in contact with the ground. If the charred takes cold damage, this trait doesn’t function at the start of the charred's next turn. The charred dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Tree Stride. Once on each of its turns, the charred can use 10 feet of its movement to step magically into one living tree within 5 feet of it and emerge from a second living tree within 60 feet of it that it can see, appearing in an unoccupied space within 5 feet of the second tree. Both trees must be Large or bigger. All trees that contacted this way by the charred are immediately lit on fire.
Multiattack. The charred makes two Burned Club attacks.
Burned Club. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (4d4 + 4) force damage and (2d8) fire damage.
Infernal Spitfire. Ranged Magical Attack: +4 to hit, range 30/60 ft., one target. Hit: (5d6 + 1) fire damage.
Description
Wood woads are just as affected by the Reaping as the other plant creatures on Zoas, as such, during these months, they transform into creatures called Charred. Charred individuals struggle between multiple personalities raging out of control, their innate desire to protect ultimately conflicts with more than one personality with murderous intent. Since most of the forests, jungles and mountains where they protect become arid and dormant during the Reaping months, charred lose their purpose, and their aggressive natures try to lash out violently.
Due to the light of Eltura that seems to channel fire magic into their bodies, charred are granted with fire resistance and the ability to burn flesh with their very touch. If someone approaches one when their murderous personality is present, they are pursued with fiery spit and raging wild fires.
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