Medium Fey, Typically Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 120 (16d8 + 48)
Speed 40 ft., Climb 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Skills Perception +6, Stealth +10
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from attacks not made with Cold Iron Weapons
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 16
Languages Common telepathic only, Sylvan telepathic only Sylvan, and Common but cannot speak out load, only telepathically
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Cait Sìth has advantage on saving throws against spells and other magical effects.

Spellcasting. The Cait Sìth is a 9th-level spellcaster. It's spellcasting ability is charisma (spell save DC 14, +6 to hit with spell attacks). It has the following spells prepared:

Cantrips (at will): disguise self, minor illusion, mage hand, prestidigitation, silent image

3/day each: invisibility, misty step

1/day each: fear, phantasmal force

 

Actions

Multiattack. The Cait Sìth makes three attacks with some combination of it's wicked bite or claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 7 (2d6) necrotic damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) necrotic damage.

Bonus Actions

Shadow Stealth. While in dim light or darkness the Cait Sìth can take the hide action as a bonus action.

Ethereal Jaunt (at will). As a bonus action the Cait Sìth can magically shift from the material to ethereal plane, or vice versa.

Legendary Actions

Fey Resilience  (2 per day). When the Cait Sìth fails a saving throw it can chose to instead succeed.  The Cait Sìth can do this twice per day, resetting at dawn.

Soul Drain (Recharge 5 ). The Cait Sìth targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Wisdom saving throw or take 22 (4d10) necrotic damage, and the Cait Sìth regains hit points equal to the necrotic damage dealt.

Mythic Actions

Familia. If a player helped or defeated (in a game, riddle, challenge, or made the Cait Sìth laugh) and the player knows the Cait Sìth's name, the player can summon the Cait Sìth with the find familiar and it will willingly join the player as it's familiar.

Description

Concept and Theme

The Cait-Sìth is a faerie creature resembling a large black cat with a white spot on its chest. It is a guardian of the faerie realm and a collector of souls, often seen as an omen of death.

Physical Description

The Cait-Sìth is a sleek, jet-black cat, nearly the size of a panther, with piercing green eyes that glow in the dark, and a tuft of white fur on its chest. Its fur shimmers with an ethereal glow under the moonlight, its movements appear as though it's stepping between the normal and ethereal worlds, and are both graceful and unnervingly silent.

Role and Challenge

The Cait-Sìth serves as a guardian of sacred places and a collector of souls. It presents a significant challenge to adventurers due to its mystical abilities and stealth. It is both a formidable opponent and a creature shrouded in mystery. If the last rights have not been performed the Cait-Sìth will appear and attempt to devour the recently departed's soul, and will continue to pursue the soul until last rights are performed (it will try to interfere), or the Cait-Sìth is defeated.

Someone wishing to stop or delay the Cait-Sìth can choose to battle the creature, or challenge it to games, riddles, or challenges.  Laughter can also delay it's advance.

Descriptive Text for the Dungeon Master

"As you venture deeper into the ancient forest, a hush falls over the surroundings. Emerging from the shadows, a creature steps into the moonlight—a cat, but unlike any you have ever seen. Its fur is as black as a moonless night, save for a patch of white on its chest. Its eyes, glowing an eerie green, lock onto yours with an unsettling intelligence. The air grows colder, and an inexplicable sense of dread washes over you. The Cait-Sìth has arrived."

Weaknesses and Resistances

  • Weaknesses: Vulnerable to radiant damage and iron weapons.
  • Resistances: Immune to necrotic damage and resistant to non-magical physical attacks. 

Lore and Flavor

The Cait-Sìth is said to roam the highlands of ancient lands, often seen near sacred burial mounds. Legends speak of it as a guardian of the faerie realms and a herald of death, collecting souls for the faerie courts. While feared by many, those who respect and honor the fae often leave offerings to appease the Cait-Sìth. The Cat Sìth was once a powerful witch who had the ability to transform into a large cat.  The witch could do the transformation 9 times, on the 9th the transformation became permanent.

Reward

Defeating, outwitting, or helping the Cait-Sìth can yield a variety of treasures:

  • Faerie Dust (granted if you help or defeat)
  • Cait Sìth's Whisker (granted if you outwit or defeat)
  • Cait Sìth's Soul Gem (granted if you defeat)

 Role-Playing Opportunities

The Cait-Sìth can be more than just an adversary. It can offer cryptic warnings, provide guidance to those who respect the fae, or become an uneasy ally in certain quests involving the faerie realm. 

Five Combat Phrases

  1. "You tread where mortals dare not. Prepare to face the fae's wrath."
  2. "Your soul...it shall be a fine addition to my collection."
  3. "The darkness whispers your fate."
  4. "You cannot hide from death."
  5. "The faerie realms beckon. Are you ready?"

Habitat: CoastalForestGrasslandHillMountainUnderdarkUrban

pitweval

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