Magical Resistance. The blazebear has advantage on saving throws against spells and other magical effects.
Mist Sight. The blazebear can see normally through heavily obscured areas created by mist or fog, including areas created by spells such as Fog Cloud.
Multiattack. The blazebear makes two attacks: one with its bite and one with its claws. It can replace one attack with a use of Stunning Gaze.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 10 (1d10 + 5) piercing damage plus 4 (1d6) force damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage plus 4 (1d6) force damage.
Stunning Gaze (Recharge 5–6). The blazebear targets two creatures it can see within 60 feet of itself. Each target must succeed on a DC 14 Wisdom saving throw or have the stunned condition until the start of the blazebear's next turn.
Antimagic Swipe (2/day). Melee Weapon Attack: +7 to hit, reach 10 ft., one creature casting a spell of 3rd level or lower. Hit: 22 (4d10) force damage, and the target must succeed on a DC 14 Intelligence saving throw or the spell fails and has no effect.
Description
A hulking, ursine figure with the glow of magical energy in its eyes and saturating its entire body. Swipes from a blazebear's claws dole out painful wounds and can end spells, and its gaze can stun prey.
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