Small swarm of Medium beasts, Neutral Evil
Armor Class 8
Hit Points 12 (2d8 + 9)
Speed 30 ft., fly 30 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie monkey to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Throw Poo. Ranged Attack: +3 to hit, reach 30 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

Zombie Monkeys move quire swiftly for an undead creature, hopping about much like their live counterparts. These can also fly with ragged crow like wings sticking out of their backs. They are clad in the moldering apparel that resembles a bell boys outfit. They carry the stench of decay. They rely on their claws to slash at foes and are known to throw nasty rotten "poo" as well.

Habitat: Urban

Badtolz

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