Small Monstrosity, Typically Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 21 (2d10 + 10)
Speed 40 ft.
STR
10 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
13 (+1)
CHA
6 (-2)
Saving Throws INT +1, CHA +0
Skills Athletics +4, Perception +4
Damage Resistances Damage from Spells
Condition Immunities Charmed, Frightened, Petrified, Poisoned, Prone
Senses Darkvision 60 ft., Unknown Weavesense 60 ft., Passive Perception 14
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Mother Knows Best. The weaverling will protect its mother and its clutch at all costs, focusing attacks on those that are most threatening. Weaverling will attempt to drive attackers closer to their mother where she can attempt to grab and devour them.

Weave Sense. Weaverling can sense the presence of spell casters and magical items within 30 ft.

Weave Disruptor. The magical properties (other than To Hit bonuses) of any weapons used against weaverling will automatically fail. Any spell cast within 30 ft. of weaverling will be affected by the caster's proximity.

  • 10-30 ft. gives -1 to caster's spell DC
  • 0-9 ft. gives -2 to spell DC
Actions

The Weaver Devourer can perform up to two actions per turn.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage. 

Reactions

Protect Our Mother. If within 10 ft. of the weaver devourer, weaverling can use a reaction to throw themselves in front of any successful attacks, transferring the hit to themselves, and taking all damage.

Habitat: Underdark

The_Hand_Of_Fear

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