Huge Giant, Any Alignment
Armor Class 15 Natural Armour
Hit Points 187 (5d12 + 90)
Speed 40 ft.
STR
25 (+7)
DEX
9 (-1)
CON
23 (+6)
INT
6 (-2)
WIS
16 (+3)
CHA
13 (+1)
Saving Throws DEX +3, CON +10, CHA +5
Skills Athletics +11, Perception +7
Condition Immunities Charmed, Frightened
Senses Passive Perception 17
Languages Giant Giant
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Psionics Immunity. The giant is immune to all psionics powers and effects.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage, and the if the target is a Medium or smaller creature it must make a DC 19 Strength saving throw or be pushed back 15 feet and knocked prone.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Description

Athasian giants come in only two basic varieties: humanoid and beast-headed.

Humanoid giants resemble massive humans standing between 20 and 30 feet tall, and weighing between four and eight tons. They have exaggerated and sometimes comical features, such as huge noses, ears, mouths, and so forth. Their skin is usually dark red to
black in color, and their hair is coarse and sturdy (giant hair ropes are the best on Athas).

Beast-headed giants resemble humanoid giants in many respects, save that they are slightly smaller (15-20 feet). In place of the head of a man or woman, they have the head of some beast, and their skin is usually an extremely pale color, like pink or alabaster. Beast-headed giants are rarely seen in the Tablelands, for they are just short enough
to make wading through the Sea of Silt hazardous to their safety.

Generally, humanoid giants are only destructive when they want something, or when a stranger has landed on their island uninvited. Otherwise, they are quite congenial and friendly.

Beast-headed giants tend to be more hostile and treat all non-giants as vermin. They are magical mutations of normal giants and are treated by their brethren as inferior beings. Since beast-headed giants are on the whole somewhat wiser and more intelligent than humanoid giants, this makes them understandably bitter.

Most giants feed themselves through herding sheep, kanks, erdlus, and other animals. They often supplement this simple lifestyle through raiding, simple forms of commerce (such as by selling their hair to rope-makers), and occasionally by hiring themselves out as mercenaries (though this is considered quite dishonorable by most giants).

Master_of_Nothing

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