Medium Humanoid, Chaotic Evil
Armor Class 17 Inix Shell Armour
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
9 (-1)
Senses Passive Perception 11
Languages Gith
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting (Psionics). The gith’s innate spellcasting ability is Wisdom. It can innately cast the following spells, requiring no components:

  • At will: mage hand (the hand is invisible), message
  • 3/day each: jump, misty step, nondetection (self only)
Actions

Obsidian Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage when wielded as a two-handed melee weapon.

Ballistic Attack (Psionics). Ranged Spell Attack: +3 to hit, range 90 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Description

The gith are a race of grotesque humanoids that appear to be a peculiar mixture of elf and reptile. They are extremely gaunt and lanky, with long dangling arms and spindly legs. Their hands have three fingers with no opposable thumb, yet they are able to use tools and wield weapons. Both their fingers and toes end in sharp claws.

If one could get a gith to stand up straight, he would measure close to seven feet tall. However, most gith appear to be no more than five feet tall, for they stand hunched over at the shoulders.

If possible, the gith attack in mass, usually starting with a psionic attack from one of their leaders. Then the entire party moves in quickly to melee. They often accomplish this by springing up to twenty feet in one giant leap to close with their enemies.

The gith live in tribal organizations. The individual with the most powerful psionics generally acts as the leader. All other social positions are distributed at his pleasure.

Mountain gith live in underground lairs, claiming a particular canyon or valley as their territory. Gith inhabiting the Tablelands tend to organize their society more along the lines of a nomadic hunting clan, going wherever the game takes them. They do not hesitate to attack human or demihuman groups.

Master_of_Nothing

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