Evasion. If Zuvad is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw and only half damage if it fails, provided the Zuvad isn’t incapacitated.
Survivor. Zuvad regains 10 hit points at the start of his turn if it has fewer than half its hit points but at least 1 hit point.
Martial Advantage. Once per turn, the hobgoblin can deal an extra 10 (3d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the hobgoblin that isn’t incapacitated.
Multiattack. The hobgoblin makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
Description
Zuvad was captured and pressed into the service of the party. He is originally from the hobgoblin settlement outside of Khur Moldur which splintered upon the arrival of the Warlock known as Tome.
Intelligent, evasive ,and gifted with the grit of an unstoppable survivor, He is one of the bastion defenders, but he holds a quiet grudge against his captors. Perhaps in time this will change.
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