Armor Class
12
Hit Points
28
(8d6)
Speed
25 ft.
STR
8
(-1)
DEX
14
(+2)
CON
10
(+0)
INT
15
(+2)
WIS
14
(+2)
CHA
8
(-1)
Skills
Arcana +5, Sleight of Hand +5, Stealth +9
Senses
Passive Perception 13
Languages
Common, Halfling
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Potions. Dryleaf carries 2 flasks of alchemist's fire and one potion of healing
Sneak Attack. Once per turn, Dryleaf deals an extra 11 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Dryleaf that isn't incapacitated and the Dryleaf doesn't have disadvantage on the attack roll.
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Comments