Deadly Demise. When the automaton dies, it's jetpack explodes in a burst of heat and sharpnell. Each creature within 10 feet of it must make a DC 12 Dexterity saving throw, taking 7 (2d6) fire damage and 7 (2d6) piercing damage on a failed save, or half as much damage on a successful one.
Jetpack. The automaton has a jetpack wired to it's back, allowing it to fly in short bursts. It has a flying speed of 60 feet (included in it's statistics), but falls if it ends it's turn in the air.
Immutable Form. The automaton is immune to any spell or effect that would alter its form.
Multiattack. The automaton makes three attacks.
Superheated Blade. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) slashing damage and 3 (1d6) fire damage.
Light Plasma Blaster. Ranged Weapon Attack: +5 to hit, range 40/160 ft., 1 target. Hit: 6 (1d6 + 3) fire damage.
Description
A more advanced version of the automaton trooper in term of intellect and combat effectivness, wielding a lighter handgun and with a sharp heated blade for a hand. They have a jetpack on their back, which they use to evade and flank the enemy.
DCR 1 - OCR 5
Previous Versions
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1/6/2025 7:55:50 PM
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Coming Soon
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