Medium Humanoid (Human), Neutral Good
Armor Class 18 Plate
Hit Points 104 (16d10 + 48)
Speed 35 ft., Climb 15 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
13 (+1)
CHA
13 (+1)
Saving Throws STR +6, DEX +6, CON +5
Skills Acrobatics +7, Athletics +7
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 45ft, Passive Perception 11
Languages Common
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 

Blaster. Ranged Weapon Attack: +7 to hit, range 100/700 ft., 1 target. Hit: 17 (2d12 + 4) [radient] damage.

Reactions

Dive. The clone makes a dive out of the way of an attack subtracting 1d10 +4 damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheBelfeesian

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