Medium Humanoid (Druid), Any Alignment
Armor Class 14 (hide armor)
Hit Points 154 (28d8 + 28)
Speed 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
12 (+1)
WIS
20 (+5)
CHA
11 (+0)
Saving Throws INT +5, WIS +9
Skills Medicine +9, Nature +5, Perception +9
Senses Passive Perception 19
Languages Druidic plus any two languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Actions

Multiattack. Castor makes three Claw or Tail Spike attacks. It can replace one attack with a use of Spellcasting.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 26 (6d6 + 6) slashing damage.

Tail Spike. Ranged Weapon Attack: +8 to hit, range 30 ft., one target. Hit: 18 (4d6 + 4) piercing damage, and an additional 12 (2d6 + 4) poison damage and the target is poisoned until the start of the druid’s next turn.

Spellcasting. Castor casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 17):

At will: beast sense, entangle, speak with animals

3/day each: Earthbind, Moonbeam, Tree Stride, Blight

1/day each: contagion, mass cure wounds

Bonus Actions

Summon Beasts (1/Day). Castor summons 1d4 Giant Spiders and 1d4 Giant Constrictor Snakes. The two groups roll their own initiative and will attack any creatures hostile to Castor unless he spends a bonus action on subsequent turns to relay a different order, which they will follow until they are no longer able to.

Reactions

Winged Escape. If an attack hits Castor he may use his reaction to halve the damage and move 5 feet in any direction by flapping his one wing. This movement does not provoke attacks of opportunity.

Legendary Actions

Castor can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Castor regains spent legendary actions at the start of his turn.

Claw. Castor makes one Claw attack.

Command Beasts. Castor issues a command to any summoned beasts on the battlefield.

Description

Castor is permanantly trapped in a wretched half transformation between several beasts. Upon his head he has one antler growing from the left side of his face, he has canine teeth and a slightly elongated nose. His right arm is muscular and hairy, half a length longer than his left, and he has a large paw with vicious claws on it. He has a thin scaly tail that ends in barbs of poisonous spikes which he can hurl at enemies at will. From his right shoulder also grows a large eagle's wing. 

Habitat: ForestMountainSwampUnderwater

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