Medium Humanoid (Human), Neutral Good
Armor Class 18
Hit Points 154 (12d20 + 48)
Speed 40 ft., Climb 15 ft.
STR
20 (+5)
DEX
22 (+6)
CON
18 (+4)
INT
18 (+4)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws STR +8, DEX +9, CON +7, INT +7, WIS +7, CHA +8
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Blindsight 65ft, Passive Perception 17
Languages Common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Actions

Blaster pistol. Ranged Weapon Attack: +9 to hit, range 60/1000 ft., 1 target. Hit: 15 (2d8 + 6) [radient] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

TheBelfeesian

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