Large Giant, Lawful Neutral
Armor Class 16 (natural armor)
Hit Points 72 (7d12 + 30)
Speed 35 ft.
STR
19 (+4)
DEX
8 (-1)
CON
17 (+3)
INT
8 (-1)
WIS
10 (+0)
CHA
8 (-1)
Skills Perception +2
Senses Passive Perception 12
Languages Giant, Naush
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Uk'Otoa's Ferocity. When the guardian makes the first attack of its turn, it can invoke the powers of Uk'Otoa, and attack with intense violence. Doing so gives it advantage on melee weapon attack rolls that turn, and one damage die of its attack (1d8) becomes force damage for that attack, but attack rolls against the guardian have advantage until its next turn. This feature may be used 3/Day.

Actions

Multiattack. The giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 4) bludgeoning damage.

Guardian's Visage. Special Ability: All creatures facing the guardian within a 20/30ft. cone must succeed on a DC 12 Wisdom check or become paralyzed for 1 turn. This ability recharges on a 5-6.

Description

Lagely considered a myth or folktake told to scare children in the Menagerie Coast. The Masked Guardians, or Capax'Itu, are very old giants that worship The False Serpent, Uk'Otoa. It is said that they still guard the tombs and vaults their long dead Ki'Nau masters ordered them to defend. If rncountered in auch places. they would most likely be seen wielding two-handed key-like metal clubs and enormous intricately carved stone masks inlaid with emerald and other precious gems.

The Capax'Itu are extremely loyal, and can very useful if you can figure out how to convince it to join you.

Habitat: Coastal

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