Special Equipment. Baeloth wields a Drow's Spider Staff, and wears a Robe of Stars. Due to the Robe of Stars, Baeloth has +1 on all his saving throws.
Fey Ancestry. Baeloth has advantage on saving throws against being charmed, and magic can’t put Baeloth to sleep.
Innate Spellcasting. Baeloth's spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire, levitate (self only)
Spellcasting. Baeloth is a 15th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). Baeloth has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, fire bolt, control flames
1st level (4 slots): chromatic orb, cause fear, mage armor, burning hands
2nd level (3 slots): , web, invisibility, misty step
3rd level (3 slots): tiny servant, counterspell, dispel magic, fireball
4th level (3 slots): fire shield, confusion, wall of fire, summon greater demon
5th level (2 slots): wall of stone, infernal calling
6th level (1 slot): chain lightning, disintegrate, globe of invulnerability, true seeing, guards and wards
7th level (1 slot): finger of death, magnificent mansion
8th level (1 slot): feeblemind
Sunlight Sensitivity. While in sunlight, Baeloth has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Magic Missile Storm. Baeloth uses the robe of stars to cast magic missile at 5th level, casting 7 missiles for 24 (7d4+7) force damage. Baeloth may use this ability six times a day.
Spider Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage plus 3 (d6) poison damage.
Description
Baeloth the Entertainer is the mastermind behind the original Black Pits. Since his Djinn escaped his service, he has acquired the help of another patron to supply the creatures for his pits.
Lair and Lair Actions
The Black Pits are Baeloth's lair, while there, he (and only he) may utter command words to activate one of many traps, wards and spells laid into the stones.
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