Innate Spellcasting. The Beast Monarchs innate spellcasting ability is Wisdom (spell save DC 15). It can innately cast the following spells, requiring no material components:
- At Will: Infestation, Cure Wounds, Beast Sense, Command, Water Walk
- 1/3 rounds: Dragons Breath
- 1/encounter: Insect Plague,
These spells immediately end automatically once the Beast Monarch is dead or unconscious.
Battle Worn Due to severe burns from previous battles along with still tending their wounds, they lose 1 HP per round due to blood loss. Any additional instances of slashing or piercing damage taken increases the HP lost per round by 1.
Linguist Due to being the Beast monarch, they are able to speak to all creatures and thus know all languages.
Shapeshift (1 round Recharge for each transformation) Beast Monarch can choose to use the turn portions of their body into those of another creature. Those creatures are the following:
- Mantis Shrimp
- Tiger Beetle
- Bombardier Beetle
- Abalone
- Electric Eel
- Ant
Arm of Bombardier Beetle Ranged Weapon Attack: +5 to hit, Range: 10/30 ft., 1 target. Hit: 18 (2d12) fire damage + (2d6) acid damage. The Beast Monarch launches hot acid at a target and deals 2d12 fire + 2d6 acid damage.
Arm of Mantis Shrimp Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Legs of Tiger Beetle As a bonus action, the Beast Monarch can seemingly teleport up to 30 feet to an unoccupied space it can see. (They are not actually teleporting, they are just running REALLY fast)
Flesh of Electric Eel Opponents take 2d6 lightning damage upon contact with the Beast Monarch
Arms of Ant As a bonus action, user gains +5 to STR and has advantage on STR checks
Abalone Armor +3 AC and Immunity to bludgeoning, slashing, and piercing damage
Flesh of Electric Eel Opponents take 2d6 lightning damage upon contact with the Beast Monarch
Previous Versions
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12/28/2024 5:56:22 AM
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12/28/2024 5:58:02 AM
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1/7/2025 9:58:08 AM
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