Huge Construct, Neutral Evil
Armor Class 12 Natural Armor
Hit Points 250 (40d10 + 50)
Speed 30 ft., Climb 20 ft.
STR
17 (+3)
DEX
14 (+2)
CON
15 (+2)
INT
4 (-3)
WIS
10 (+0)
CHA
15 (+2)
Damage Immunities Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Unconscious
Senses Truesight 25 ft, Passive Perception 10
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Constructed Body Due to being an amalgamation of various different creatures, it has immunity to bludgeoning, slashing, and piercing damage.

Bloodied Fury While Bloodied, the Amalgamation has Advantage on attack rolls.

Charge If the Amalgamation moves at least 10 feet straight toward a target, the target takes 2d8 bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Freeze If the Amalgamation takes cold damage, it partially freezes; its speed is reduced by 20 feet and it loses the ability to use Water Jet until the end of its next turn.

Released If the Beast Monarch is killed and/or incapacitated before the Amalgamation, the Amalgamation is no longer being held back and thus gains the following benefits: 

  • +3 to STR
  • +5 to CON and CHA
  • +3 AC
  • Multiattack: The Amalgamation makes three attacks as long as they do not use the same appendage.

 

Actions

Multiattack. The Amalgamation makes two attacks as long as they do not use the same appendage.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Tusk. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Tail. Wind up tail in preparation to attack (Can not use along with base multiattack. Can attack once without its tail then attack once with the tail if Released)

Water Jet Ranged Weapon Attack: +6 to hit, range 15/30 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage. A creature on the other side of the target in a straight line, within 60 feet of the Amalgamation takes 5 piercing damage as the water jet pierces through the first target.

Scorching Breath Ranged weapon attack: +6 to hit, Range 15/45 ft. 1-3 targets. Hit: 10 (2d6+3) fire damage. The Amalgamations heads fire concentrated beams of fire from each mouth.

Bonus Actions

Shed (1-2 recharge) As a bonus action the Amalgamation can shed its skin in order to remove any thing attached to it including but not limited to sticky substances, pitons, grappling hooks, etc. Shedding skin causes the creature to lose 5 hp.

Reactions

Tail. Melee Weapon Attack: +10 to hit, 15 ft Radius., Hit: 21 (4d8 + 5) bludgeoning damage. (Only if action was used to wind up tail attack)

Description

A Four legged, 2 armed, and 3 headed mixture of various creatures. The legs are composed of 4 skeletons. The arms are made of Undine’s. The body is made of the remains of kobolds. To top it all off, 3 boar heads.

Previous Versions

Name Date Modified Views Adds Version Actions
12/28/2024 5:21:26 AM
9
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12/28/2024 4:02:50 PM
2
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12/29/2024 3:22:17 AM
3
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12/29/2024 3:23:36 AM
2
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12/29/2024 3:25:45 AM
4
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1/6/2025 11:21:43 AM
4
0
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1/7/2025 10:09:57 AM
6
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Monster Tags: Abominations

RoboWarrior234

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