Tiny Beast, Unaligned
Armor Class 10 Natural armour
Hit Points 9 (2d6 + 2)
Speed 35 ft., Climb 20 ft.
STR
9 (-1)
DEX
15 (+2)
CON
10 (+0)
INT
12 (+1)
WIS
10 (+0)
CHA
12 (+1)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Damage Immunities Psychic
Senses Darkvision 60ft, Passive Perception 10
Languages Common Cannot speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Technician. Meowth has disadvantage on dexterity saving throws, but has advantage on attack rolls.

Rattled. If Meowth takes necrotic damage, it's next attack is a guaranteed critical hit.

Dark Attacks. Meowth's attacks are magical.

Actions

Pay Day (1/day). Meowth throws some coins worth a total of 20GP at a single creature it can see within 50ft. The creature must succeed a DC 12 Dexterity saving throw or take 3 (2d4) bludgeoning damage.

Fake Out. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) bludgeoning damage. A creature hit by this attack must succeed a DC 9 Wisdom saving throw or have their speed halved for 1 round.

Description

In Alola, Meowth has a slightly different look. This look was the result of the monarchy's influence. Alolan Meowth's fur is a light blue-grey colour. Instead of brown markings, the tip of its tail, whiskers, digits, and the insides of its ears a whitish-grey. Alolan Meowth's whiskers have a slight curve compared to regular Meowth's straighter whiskers, and it has silvery eyes.

 

Previous Versions

Name Date Modified Views Adds Version Actions
1/7/2025 1:42:39 PM
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Habitat: Urban

TheLakeGuardian

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