Multiattack. The cultist blackguard makes three attacks, using Glaive, Shortbow, or both.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 9 (2d8) necrotic damage .
Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.
Dreadful Aspect (Recharges after a Short or Long Rest). Each enemy within 30 feet of the blackguard must succeed on a DC 16 Wisdom saving throw or be paralyzed until the end of each affected enemy's turn and frightened of the blackguard for l minute . If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success. Affected enemies are frightened even if they pass the saving throw
Spellcasting. The blackguard casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 16):
2/day each: command, dispel magic, find steed, Bestow curse, Spirit Shroud
1/day each: antimagic field, fly, high invisibility
Smite. Immediately after the blackguard hits a target with an attack roll, the blackguard can force that target to make a DC 16 Constitution saving throw. On a failed save, the target suffers one of the following effects of the blackguard's choice:
Blind. The target is blinded for 1 minute. The blinded target can repeat the save at the end of each of its turns, ending the effect on itself on a success.
Shove. The target is pushed up to 10 feet away and knocked prone.
Dishonored Opportunity Attack. The cultist blackguard makes a attack using Glaive against a creature that has approached to 5 ft of him, or against one that has attacked other creature different of him while 5 ft of him.
Description
Cultist Blackguards are paladins who broke their sacred oaths and now indulge the villainous ambitions of a evil deity, like baphomet or Tiamat. They consort with Fiends and Undead, and they reject many of the goodly things from their former lives.
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