Gargantuan Dragon (Metallic), Lawful Good
Armor Class 24 Natural Armor
Hit Points 620 (30d20 + 305)
Speed 60 ft., Burrow 60 ft., Fly 120 ft., Swim 60 ft.
STR
30 (+10)
DEX
18 (+4)
CON
29 (+9)
INT
25 (+7)
WIS
28 (+9)
CHA
30 (+10)
Saving Throws STR +19, CON +18, INT +16, WIS +18, CHA +19
Skills Insight +18, Perception +18, Persuasion +19
Damage Immunities Acid, Cold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Deafened, Frightened, Paralyzed, Stunned
Senses Truesight 120 ft., Passive Perception 28
Languages Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (5/Day). If the aspect fails a saving throw, he can choose to succeed instead.

Platinum Brilliance (Recharges after a Short or Long Rest). If Bahamut would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his Breath Weapon, and he regains any expended uses of Legendary Resistance. Additionally, Bahamut can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating Bahamut after his Platinum Brilliance activates.

Regeneration. Bahamut regains 30 hit points at the start of his turn.

Magic Weapons. Bahamut's weapon attacks are magical.

Innate Spellcasting (3/Day). Bahamut can innately cast divine word (Spell save DC 26). His spellcasting ability is Charisma.

Limited Magic Immunity. Unless he wishes to be affected, Bahamut is immune to spells of 6th level or lower. He has advantage on saving throws against all other spells and magical affects.

Actions

Multiattack. The aspect makes one Bite attack, one Claw attack, and one Tail attack.

Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 23 (2d12 + 10) piercing damage plus 22 (4d10) force damage.

Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) slashing damage. If the target is a Huge or smaller creature, it is grappled (escape DC 20) and is restrained until this grapple ends. The aspect can have only one creature grappled this way at a time.

Tail. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be knocked prone.

Breath Weapon (Recharge 5–6). The aspect uses one of the following breath weapons:

        Exalting Breath. Bahamut exhales the restoring winds of Mount Celestia in a 300-foot cone. Each creature in that area of Bahamut's choice regains 71 (13d10) hit points, and each creature in that area of Bahamuts choice that has been dead for no longer than 1 hour is restored to life with all its hit points.

        Platinum Breath. Bahamut exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much damage on a successful one.

Legendary Actions

 Bahamut can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Bahamut regains spent legendary actions at the start of his turn.

Attack. Bahamut makes one Claw or Tail attack.

Breath Weapon (Costs 2 Actions). Bahamut makes one Breath Weapon attack.

Furious Bite (Costs 2 Actions). Bahamut makes one Bite attack. If the attack hits a creature, the target must succeed on a DC 27 Wisdom saving throw or become frightened of Bahamut until the end of its next turn.

 

 

Mythic Actions

 If Bahamut's Platinum Brilliance trait has activated in the last hour, he can use the options below as legendary actions.

Celestial Shield (Costs 2 Actions). Bahamut manifests seven spectral ancient gold dragons around himself that protect him; he gains 77 temporary hit points until the start of his next turn.

Celestial Lances (Costs 3 Actions). Bahamut conjures four enormous lances of magical force that plummet to the ground at four different points he can see within 150 feet of him and then disappear. Each creature in a 20-foot-radius, 100-foot-high cylinder centered on each point must succeed on a DC 27 Dexterity saving throw or take 24 (7d6) force damage. A creature in the area of more than one lance is affected only once.

 

 

Description

Known as the Platinum Dragon, Bahamut is the patron and progenitor of metallic dragons. Since fleeing the First World, he has made his home in the Seven Heavens of Mount Celestia and is often numbered among the gods of that plane. Adventurers and dragons alike pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a tremendous sacrifice—a vast hoard or even the follower's own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum Dragon, carrying his memories and will—and a significant portion of his formidable strength.

Bahamut's aspect displays the full glory of the Platinum Dragon, towering over even ancient dragons. Covered in platinum scales, his physical features combine various elements of the five kinds of metallic dragons—according to some scholars, combining them in different ways with each manifestation of the aspect. But Bahamut is also fond of traveling the Material Plane in disguise, so his aspect might appear as a wizened old sage, a young monk, or a songbird. In any form, Bahamut's aspect is often accompanied by seven ancient gold dragons who favor disguising themselves as canaries.

In combat, Bahamut's enemies experience the full force of his justice, while his allies enjoy the full benefit of his mercy. His breath can wreak monumental destruction and work miraculous healing, and few things in the mortal world can cause him lasting harm.

Bo_Katan

Comments

Posts Quoted:
Reply
Clear All Quotes