Armor Class
14
natural
Hit Points
26
(4d6 + 12)
Speed
30 ft.
STR
14
(+2)
DEX
13
(+1)
CON
16
(+3)
INT
8
(-1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
STR +4, CON +5
Condition Immunities
Prone
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Vegepygmy Vampfruit dialect
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Seed. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Rapid-Fire Seeds (Recharge 5-6). The vampwatermelon spits a barrage of seeds in a 15-foot cone. Each creature inside the cone must succeed on a DC 13 Dexterity saving throw or take 3d4 bludgeoning damage, or half on a success.
Description
Oh my god it's an evil watermelon
Lair and Lair Actions
Comments