Armor Class
15
(natural armor)
Hit Points
56
(7d10 + 14)
Speed
30 ft.
STR
16
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
16
(+3)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Acid, Cold, Fire, Lightning, Thunder
Condition Immunities
Charmed
Senses
Darkvision 60 ft., Passive Perception 10
Languages
Slaad
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Immunities. Psychic
Regeneration. The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.
Actions
Multiattack. The slaad makes two attacks with its claws.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage . (1d4+2) necrotic damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease— necrosis.
A person effected by necrosis takes 1d4 points of necrotic damage each round until the diseases is cured by casting Lesser Restoration, Remove Disease, or making a Medicine check (DC 15).
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