Medium Aberration, Neutral
Armor Class 15 (natural armor)
Hit Points 56 (7d10 + 14)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Acid, Cold, Fire, Lightning, Thunder
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 10
Languages Slaad
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Immunities. Psychic

Regeneration. The spirit regains 5 Hit Points at the start of its turn if it has at least 1 Hit Point.

Actions

Multiattack. The slaad makes two attacks with its claws.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage . (1d4+2) necrotic damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be infected with a disease— necrosis.

A person effected by necrosis takes 1d4 points of necrotic damage each round until the diseases is cured by casting Lesser Restoration, Remove Disease, or making a Medicine check (DC 15).

 

Monster Tags: Slaad

Tralese

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