Large Beast, Unaligned
Armor Class 15
Hit Points 48 (8d8)
Speed 30 ft., Swim 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +3
Senses Blindsight 30 ft., Passive Perception 9
Languages None
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Amphibious. The chiklit can breathe air and water.

Actions

Claw. Melee Attack Roll: +3

Claw Reach 5 ft.

Hit: 4 (1d12 + 1) / Bludgeoning damage.

If the target is Medium or smaller, it has the Grappled condition (escape DC 19).

The chilkit has two claws, each of which can grapple one target.

Description

The Chilkit are an animal that stands 8 feet tall, has a fiery red armor carapace on pale gray flesh. They have four jointed legs that stick out from a thick barrel-shaped body. They have a torso encased in a crimson carapace that attaches forward of the legs, while the torso has two pairs of arms. The lower set of arms have articulated fingers with sharp talons. The upper set have massive scissor like claws. The head is hard to identify as the body comes to a blunt end, but whip antenna sprout from the area. It has four wide black eyes protruding on flexible stalks. Below the antennae a vertical mouth surrounded by horny palps opens and closes as they force seawater through their gills.

They are subpar swimmers and fight fiercely. Their shells can withstand great forces. They care for one another and have been seen to stop and their wounded while on the battle field. They are war like creatures and eat whatever meat they can get including dead enemies.

JharKerinRysear

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